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In the ’90s, Wing Commander: Privateer made me realize what kind of games I love

Most things Privateer did have been done better, but it’s still a classic.

In the ’90s, Wing Commander: Privateer made me realize what kind of games I love

TL;DR

  • Ars Technica has partnered with GOG.com to feature curated game lists and monthly retrospectives.
  • Wing Commander: Privateer (1993) is highlighted as a pivotal game that shaped the author's preference for open-world sandbox experiences.
  • The game's influence is evident in later titles such as Elite, EVE Online, Star Citizen, and No Man's Sky.
  • Privateer's strengths lie in exploration, ship customization, and economic simulation, offering a space for players to create their own stories.
  • While mechanically surpassed by newer games, Privateer's nostalgic aesthetics and unique setting retain a strong appeal for the author.
  • The author's top played games in 2025 were mostly open-world immersive experiences, aligning with the appeal established by Privateer.
  • Chris Roberts, Privateer's lead, also worked on Freelancer and is associated with the ambitious, albeit controversial, Star Citizen.
  • Privateer was re-released DRM-free on GOG.com in 2011.