tech
Why Civilization VII is the way it is, and how its devs plan to win critics back
Firaxis’ Ed Beach and Dennis Shirk talk major overhauls in “Test of Time” update.

TL;DR
- Civilization VII is receiving a major spring update titled "Test of Time" to address player feedback.
- The update will rework unpopular changes introduced in the original release, including mechanics that moved away from core series DNA.
- Popular features like a city connections view and the classic hot seat local multiplayer mode are planned, though their release timing varies.
- The controversial mechanic of switching civilizations mid-game is being made optional, allowing players to stick with one civ throughout.
- The legacy paths system is being replaced with a new "triumphs" system, offering a more sandbox-like approach to achieving victory.
- Victory conditions are being reworked to allow progress from the first age and potentially win in the second age.
- Firaxis is expanding community feedback programs, including a workshop program facilitated by 2K, to incorporate player input earlier in development.
- The studio is considering the early access model for future Civilization titles.
- Changes aim to balance the desire for innovation with player expectations based on previous entries like Civ V and Civ VI.
- The "Test of Time" update also addresses late-game micromanagement issues and aims to make the game more modular and extensible.